该研究拟分为六个章节。第一章绪论介绍课题研究背景,以及针对研究主题的概念和综述;第二章是论文的理论和技术基础研究部分,围绕文化遗产事物、事物的英语翻译

该研究拟分为六个章节。第一章绪论介绍课题研究背景,以及针对研究主题的概

该研究拟分为六个章节。第一章绪论介绍课题研究背景,以及针对研究主题的概念和综述;第二章是论文的理论和技术基础研究部分,围绕文化遗产事物、事物原型和数字化表征的理论展幵;第三章是长沙窑事物的解析,从事与物两个方面深度解读长沙窑历史原貌;第四章是长沙窑事物原型获取与数字化表征研究,包括事物原型获取、数字化表征及事物原型特征素材集等内容;第五章是事物原型驱动的设计创意模式研究,从设计创意思维和设计创意扩散两个过程探讨长沙窑文化创意产品开发;第六章是以原型特征为基础的长沙窑事物数字化展示系统构建,围绕系统构建思路、软硬件支持、使用方法及实现过程问题研究和解决策略展幵。研究背景和文献研究:主要是通过背景研究和文献综述,为论文研究提供理论基础、研究背景和研究方法,主要涉及事物、原型和数字化三个方面。理论研究与概念界定:从事物和原型两个理论出发,研究人造事物、设计领域的原型和数字化技术手段,并以长沙窑为对象,构建长沙窑事物原型的内涵和外延,以及数字化表征概念。原型获取与数字化表征实验:主要是长沙窑事物原型获取和数字化表征的实验研究,从分析长沙窑事与物结构出发,获取长沙窑事原型与物原型,通过数字化技术手段进行表征实验,将数字化事物原型特征构建素材集。事物原型应用:主要是长沙窑事物原型驱动的设计创意模式和数字化展示研究,基于原型启发和原型匹配的设计创意机制,进行设计案例实践研究;长沙窑事物数字化展示,以谭家坡遗迹馆现状为基础,研究事物原型特征虚拟现实演示的软硬件建设方案,并在实验室进行部分演示案例研究。
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结果 (英语) 1: [复制]
复制成功!
The study is planned to be divided into six chapters. The first chapter introduces the research background of the subject, as well as the concept and summary of the research theme; the second chapter is the theoretical and technical basic research part of the thesis, focusing on the theoretical exhibition of cultural heritage things, prototypes and digital representations; the third chapter is The analysis of things in Changsha kiln is engaged in the in-depth interpretation of the original appearance of Changsha kiln from two aspects; Chapter 4 is the study of prototype acquisition and digital representation of things in Changsha kiln, including the acquisition of prototypes, digital representation and feature material collection of prototypes; The fifth chapter is the research on the prototype-driven design creativity model, discussing the development of Changsha kiln cultural and creative products from the two processes of design creativity thinking and design creativity diffusion; the sixth chapter is the construction of the digital display system of Changsha kiln things based on the prototype characteristics, around System construction ideas, software and hardware support, use methods and realization process problem research and solution strategy exhibition. <br><br>Research background and literature research: mainly through background research and literature review to provide theoretical foundation, research background and research methods for thesis research, mainly involving three aspects of things, prototypes and digitization. <br>Theoretical research and concept definition: starting from the two theories of objects and prototypes, studying man-made objects, prototypes in the field of design and digital technology, and using Changsha kiln as the object to construct the connotation and extension of the prototype of Changsha kiln, as well as the concept of digital representation. <br>Prototype acquisition and digital characterization experiment: Mainly the experimental research on the acquisition and digital characterization of the Changsha kiln. Starting from the analysis of the structure of the Changsha kiln, the prototype and the prototype of the Changsha kiln are obtained, and the characterization experiment is carried out by digital technology. The feature of the thing prototype builds the material set. <br>Object prototype application: mainly the design creativity model and digital display research driven by the prototype of the Changsha kiln. Based on the design creativity mechanism of prototype inspiration and prototype matching, the design case practice research is carried out; the digital display of the Changsha kiln object is based on the current status of the Tanjiapo Museum , Study the software and hardware construction plan of virtual reality demonstration of prototype features, and conduct part of demonstration case studies in the laboratory.
正在翻译中..
结果 (英语) 2:[复制]
复制成功!
The study is to be divided into six chapters. The first chapter introduces the research background of the subject, as well as the concept and summary of the research topic, the second chapter is the theoretical and technical basic research part of the thesis, the theoretical exhibition around cultural heritage things, things archetype and digital characterization幵 The fifth chapter is the study of the design creative mode driven by the prototype of things, which discusses the development of the cultural creative product of Changsha kiln from the process of design creative thinking and the diffusion of design creativity, and the sixth chapter is the construction of the digital display system of Changsha kiln things based on the prototype characteristics, and the research and solution strategy exhibition 幵, which focuses on the system construction ideas, hardware and software support, usage methods and implementation process problems.<br><br>Research background and literature research: mainly through background research and literature review, to provide theoretical basis, research background and research methods for the research of the paper, mainly related to things, archetypes and digital three aspects.<br>Theoretical research and concept definition: from the two theories of things and prototypes, the study of artificial things, design areas of prototype and digital technology means, and Changsha kiln as the object, the construction of Changsha kiln thing prototype connotation and extension, as well as the concept of digital signation.<br>Prototype acquisition and digital characterization experiment: mainly the experimental research of Changsha kiln thing prototype acquisition and digital characterization, starting from the analysis of Changsha kiln affairs and material structure, obtain Changsha kiln object prototype and object prototype, through digital technology means to carry out characterization experiment, the digital thing prototype features to build a collection of materials.<br>Things prototype application: mainly Changsha kiln thing prototype-driven design creative model and digital display research, based on prototype inspiration and prototype matching design creative mechanism, design case practical research, Changsha kiln thing digital display, based on the current situation of Tanjiapo Relic Museum, research the object prototype feature virtual reality demonstration of hardware and software construction program, and in the laboratory to conduct part of the demonstration case study.
正在翻译中..
结果 (英语) 3:[复制]
复制成功!
The study is divided into six chapters. The first chapter is the introduction, which introduces the research background, and the concept and summary of the research topic; the second chapter is the theoretical and technical basic research part of the paper, which focuses on the theory of cultural heritage things, things prototype and digital representation; the third chapter is the analysis of Changsha kiln things, which is engaged in the in-depth interpretation of the original appearance of Changsha kiln history from two aspects of things and objects; the fourth chapter is the original appearance of Changsha kiln things The fifth chapter is the research on the design creative mode driven by the thing prototype, and discusses the development of Changsha kiln cultural creative products from the two processes of design creative thinking and design creative diffusion; the sixth chapter is the digital display system of Changsha kiln things based on the prototype characteristics System construction, around the system construction ideas, software and hardware support, use methods and implementation process problem research and solution strategy.<br>Research background and literature research: mainly through the background research and literature review, it provides the theoretical basis, research background and research methods for the paper research, mainly involving things, prototype and digitization.<br>Theoretical research and concept definition: starting from the two theories of things and prototype, this paper studies the prototype and digital technology means in the field of man-made things and design, and takes Changsha kiln as the object to construct the connotation and extension of Changsha kiln thing prototype, as well as the concept of digital representation.<br>Prototype acquisition and digital representation experiment: it is mainly the experimental research of Changsha kiln things prototype acquisition and digital representation. Starting from the analysis of Changsha kiln things and things structure, it obtains Changsha kiln things prototype and things prototype, carries on the characterization experiment through digital technology means, and constructs the material set of digital things prototype characteristics.<br>Object prototype application: it mainly studies the design creative mode and digital display driven by Changsha Kiln's object prototype, and carries out the design case practice research based on the design creative mechanism of prototype inspiration and prototype matching; Changsha Kiln's object digital display, based on the current situation of tanjiapo Heritage Museum, studies the software and hardware construction scheme of virtual reality demonstration of object prototype characteristics, and carries out the experiment Part of the demonstration case study is carried out in the lab.<br>
正在翻译中..
 
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