拟研究的基本结构为:第一章以文献综述为基础,定义了本文研究的研究范畴、术语与关键问题。第二章从设计角度分析长沙窑事物与事物原型,提出长沙窑的的英语翻译

拟研究的基本结构为:第一章以文献综述为基础,定义了本文研究的研究范畴、

拟研究的基本结构为:第一章以文献综述为基础,定义了本文研究的研究范畴、术语与关键问题。第二章从设计角度分析长沙窑事物与事物原型,提出长沙窑的事物原型框架,以及长沙窑事物原型的基本应用范式,即原型匹配和原型启发,并且讨论具体的数字化方法和技术基础。第三章以文献资料为研究证据和史料资源,结合博物馆考察和实地调查等方式,主要研究长沙窑的事与物。在长沙窑事物研究的证据和史料来源的基础上,研究长沙窑事物结构的各项具体内容。第四章根据长沙窑事物特点研究物原型和事原型获取与数字化表征的具体方法和技术路线,提出长沙窑事物原型获取流程,进行事物原型获取与数字化表征实验,初步构建了长沙窑事物原型素材集框架。第五章以长沙窑文化空间和原型理论为基础,提出了基于事物原型启发和基于事物原型匹配的设计创意机制。面向长沙窑创意产品设计,提出了事物原型驱动的文化创意产品开发流程,探讨了事物原型特征应用的创意设计的意义和价值。第六章重点研究了长沙窑事物虚拟现实展示和人机实时交互的软件技术选择与应用、硬件设备选型与展示环境构建,并在实验室进行了部分演示案例模拟。
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目标语言: -
结果 (英语) 1: [复制]
复制成功!
The basic structure of the proposed study is as follows: The first chapter is based on the literature review and defines the research category, terminology and key issues of this article. The second chapter analyzes the things and prototypes of Changsha kiln from the design point of view, proposes the prototype framework of Changsha kiln, and the basic application paradigm of Changsha kiln prototypes, namely prototype matching and prototype inspiration, and discusses specific digital methods and technical foundations. The third chapter uses literature as research evidence and historical resources, combined with museum inspections and field investigations, and mainly studies the events and objects of Changsha Kiln. On the basis of the evidence and historical sources of the Changsha kiln research, the specific content of the Changsha kiln structure is studied. The fourth chapter proposes the acquisition process of Changsha kiln object prototype based on the characteristics of things research of Changsha kiln and the specific method and technical route of object prototype acquisition and digital representation, conducts object prototype acquisition and digital representation experiment, and initially constructs the material prototype of Changsha kiln object. Set frame. The fifth chapter is based on the Changsha kiln cultural space and prototype theory, and proposes a design creative mechanism based on prototype inspiration and prototype matching. For the design of creative products of Changsha kilns, a prototype-driven cultural creative product development process is proposed, and the significance and value of creative design based on the characteristics of prototypes are discussed. Chapter 6 focuses on the selection and application of software technology for virtual reality display of things in Changsha kilns and real-time human-computer interaction, selection of hardware equipment and construction of the display environment, and part of the demonstration case simulation is carried out in the laboratory.
正在翻译中..
结果 (英语) 2:[复制]
复制成功!
The basic structure of the proposed study is: The first chapter is based on the literature review, which defines the research scope, terminology and key issues of this paper. The second chapter analyzes changsha kiln things and things prototype from the design point of view, puts forward the prototype framework of Changsha kiln things, and the basic application paradigm of Changsha kiln things prototype, that is, prototype matching and prototype inspiration, and discusses the specific digital methods and technical basis. The third chapter mainly studies the affairs and things of Changsha kiln by taking literature as research evidence and historical material resources, combining museum inspection and field investigation. On the basis of the evidence and historical material source of Changsha kiln thing research, the specific contents of Changsha kiln thing structure are studied. The fourth chapter, according to the specific methods and technical routes of the prototype and digital characterization of Changsha kilns, puts forward the process of acquiring prototypes of Changsha kilns, conducts experiments on the acquisition and digital characterization of things, and initially constructs the framework of the prototype materials of Changsha kilns. The fifth chapter, based on Changsha kiln cultural space and prototype theory, puts forward the creative mechanism of design based on the inspiration of the prototype of things and the matching of the prototype of things. Facing the creative product design of Changsha kiln, this paper puts forward the process of cultural creative product development driven by the prototype of things, and discusses the significance and value of the creative design of the application of the characteristics of the prototype of things. Chapter 6 focuses on the software technology selection and application, hardware device selection and display environment construction of virtual reality display and real-time human-computer interaction in Changsha kiln, and some demonstration case simulations are carried out in the laboratory.
正在翻译中..
结果 (英语) 3:[复制]
复制成功!
The basic structure of the study is as follows: the first chapter, based on the literature review, defines the research scope, terms and key issues of this paper. The second chapter analyzes the objects and archetypes of Changsha kiln from the perspective of design, puts forward the archetype framework of Changsha kiln, and the basic application paradigm of Changsha kiln archetypes, namely prototype matching and prototype inspiration, and discusses the specific digital methods and technical basis. The third chapter mainly studies the events and objects of Changsha kiln with literature as research evidence and historical resources, combined with Museum investigation and field investigation. Based on the evidence and the source of historical materials, this paper studies the specific contents of the structure of Changsha kiln. According to the characteristics of Changsha kiln, the fourth chapter studies the specific methods and technical routes of acquisition and digital representation of object prototype and event prototype, proposes the acquisition process of Changsha kiln object prototype, carries out the experiment of acquisition and digital representation of object prototype, and initially constructs the framework of Changsha kiln object prototype material set. Based on the cultural space and prototype theory of Changsha kiln, the fifth chapter puts forward the design creative mechanism based on the inspiration of thing prototype and the matching of thing prototype. Facing the creative product design of Changsha kiln, this paper puts forward the development process of cultural creative product driven by thing prototype, and probes into the significance and value of the application of thing prototype characteristics in creative design. The sixth chapter focuses on the selection and application of software technology, the selection of hardware equipment and the construction of display environment for Changsha kiln virtual reality display and human-computer real-time interaction, and makes part of the demonstration case simulation in the laboratory.<br>
正在翻译中..
 
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