To study the three theoretical and practical problems of the prototype, digitization and design of things in Changsha kiln. The key problems in the study of "things" are: the structure of Changsha kilns based on prototypes, the "carrying culture" and "carrying culture" of Changsha kilns and their relations. The three levels of the study of the prototype of things are: the cultural phenomenon of Changsha kiln, the relationship between "things" and "things", the cognitive model and the "deep" cultural model. The key problems of digital research are: based on the structure of Changsha kiln things, using digital methods to acquire, characterize and apply the prototype of changsha kilns, and the key problems of design research are: design creative mode driven by prototype of Changsha kilns, design creative mechanism based on prototype inspiration and prototype matching, and creative diffusion process of cultural creative product development. The paper takes Changsha kiln as the research object, demonstrates the correctness, usability and practicality of theory and technical method through a series of experiments, case studies and digital methods.
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