Through literature analysis, it is found that there is almost no related research on the intangible culture of Changsha kilns using things and prototype theory combined with digital technology. The papers related to Changsha kilns are mostly based on archaeological research, historical evolution, artistic characteristics and cultural exchanges. It fully illustrates the feasibility of the study. The research on digital protection of cultural heritage in foreign countries started early, and it also provides research ideas for this research. <br>My research focus is to interpret the cultural heritage of Changsha kilns with two theories of things and prototypes, the acquisition and digital representation of things prototypes, and the theory and practice of prototype-driven design creative models, cultural heritage things and things, acquisition of prototypes, digital representation, Prototype characteristics, design creativity, etc. are the main research content. The research takes things and prototype theory as the starting point, the purpose of designing creative thinking to serve the cultural and creative industries and the development of creative products, the support of advanced digital technology, the cultural heritage of Changsha kilns as objects, and the exploration of regional culture with digital as the carrier New ideas, new methods and new technologies for the protection and development of heritage. <br>On the theoretical level, explore a set of theoretical, technical and methodological systems for regional cultural digital protection and creative product design based on the prototype theory of things. Proposed prototypes and digital methods to study the research paradigm of Changsha kiln, extending the research perspective of Changsha kiln culture from archeology to design. The research adopts the research route of object structure, object prototype acquisition and digital representation. Through the analysis of Changsha kiln objects and object prototypes, the object prototype framework of Changsha kiln and the basic application paradigm of Changsha kiln object prototype are proposed, and the cultural space and prototype of Changsha kiln Based on the heuristic theory, a design creative mechanism based on the inspiration of object prototypes and the matching of object prototypes is proposed. Research and case analysis show that the feasibility and practicability of this research paradigm has theoretical innovation significance for design research.<br>At the level of prototypes of Changsha kilns, archaeological materials, research documents and field investigations are used as evidence and historical resources for research, mainly to study the events and objects of Changsha kilns. On the basis of confirming the evidence and sources of historical materials for the study of Changsha kilns, a detailed study of the historical background, geographical environment, cultural influence, information exchange and purpose of Changsha kilns, as well as the formation principles, structural forms, glaze materials, Craftsmanship and modeling of utensils. According to the characteristics of things in Changsha, the specific methods and technical routes of the digital representation of prototypes and prototypes are discussed. The digital representation of prototypes is realized through the digitalization of three prototype features of form, color and decoration. The acquisition process of Changsha kiln prototypes is proposed and experiments are carried out. Discusses the Changsha kiln thing prototype material collection framework and basic organization structure of thing prototype and thing prototype. <br>In the research of the prototype-driven design creativity model of Changsha kiln, based on the cultural space of Changsha kiln and prototype inspiration theory, a design creativity mechanism based on prototype inspiration and matching of prototypes is proposed. Facing the creative product design of Changsha kilns, a prototype-driven cultural creative product development process is proposed, and the significance and value of creative design based on the application of prototype features are discussed. Build a framework for the protection, display, development and utilization of digital regional cultural heritage based on information technology, Internet technology and advanced manufacturing technology. In the digital display link, build a human-computer interaction control and digital art space interaction system, including the acquisition of motion information, the motion information mapping 3D model of the image engine, and the motion mapping virtual reality.
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